![]() ![]() "Players can 'ghost' through every level - even the daylight maps." For example, in a map titled Missile Plant, players can't be detected, or else the mission will be aborted, but they can't kill anyone in the missile base, either. There's also support for more action-oriented players who prefer to run and gun.Īccording to Carrillo, all 16 maps in Blacklist's co-op mode support at least two styles of play. There's the Panther variety, which is inspired by the gameplay from Splinter Cell: Conviction, where players focus on a plan-execute-vanish style of play. ![]() ![]() There's the Ghost-type play-style, which Carrillo describes as the "old school" method of relying heavily on stealth. Speaking to Polygon, Carrillo said the mode supports three main play-styles, each taken from previous Splinter Cell games. The co-op mode of Ubisoft's upcoming stealth game, Tom Clancy's Splinter Cell : Blacklist, integrates elements of "almost every Splinter Cell game" into the one mode, according to co-op lead game designer, Richard Lee Carrillo. ![]()
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